It looks at the major issues affecting these sectors and the key growth trends and drivers. It also profiles the top operators, including Amazon, Asda, GAME, HMV, iTunes, Play and Tesco. Scope *Market size, inflation and sales 2000-2010 for all three markets *Market and channel shares for each of these markets 2000-2010 *Digital and online penetration by market *Analysis of 14 major retailers by their performance in each market.
It looks increasingly likely that 2008 will come to represent the time when the video games market peaked once and for all.
By the time a major new console hits the market to provide the next major potential upswing in sales in 2011 or beyond, digital distribution will have made huge strides, leading to retail being largely bypassed.
With consumers cutting back on impulse purchasing, the video market suffered a tough time in 2009. Shoppers budgeted tightly and video sales were squeezed by consumers instead visiting the cinema, using rental services such as Netflix, downloading films illegally, or utilising video on demand services and movie channels.
The growth of downloading has started to lift music sales volumes, due to the widespread adoption of Digital Rights Management free downloads and a growing antipathy towards piracy slowly pushing consumers towards legitimate purchasing.
However, the value of music sales has been restricted by the deflationary pressures from downloading Reasons to Purchase *See how these incredibly turbulent and fast moving sectors will evolve over the next few years *
Assess which retailers are best placed to survive and thrive and which are most likely to join Woolworths, Zavvi etc in failing *
Establish how legislation, subscription and streaming services, blu-ray and so on will impact the industry
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